portfolio - taylor.v.art

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@taybear

Taylor .V

✦ 2D/3D Game Artist ✦ Characters ✦ Shaders/TechArt ✦ UE 4/5


- selected work

Featured Projects

Stylized Boxer – Real-Time Character

A stylized character built for Unreal Engine, from sculpt to game ready

[ UE5 ] [ 3D ] [ Real Time Character ]
[ ControlRig ]

3D Zbrush Sculpts

Procedural animated slime material with subsurface scattering, normal perturbation, and undulation via World Position Offset. Fully dynamic in-engine.

[ Zbrush ]

3D Props/Environments

Props + Environments

[ Zbrush ]


- research + notes

Tech Art Log

2024.11.00

Slime Shader — Unreal Engine 5

Procedural animated slime material with subsurface scattering, normal perturbation, and undulation via World Position Offset. Fully dynamic in-engine.

[ SHADERS ] [ UE5 ] [ HLSL ]


- prints + objects

Shop

shop prints

Creature Study Series

Illustrated creatures celebrating strangeness, freedom, and transformation.

shop stickers

Creature Stickers

Illustrated creatures celebrating strangeness, freedom, and transformation.


* . Commissions-open *