portfolio - taylor.v.art
✦ 2D/3D Game Artist ✦ Characters ✦ Shaders/TechArt ✦ UE 4/5
- selected work

A stylized character built for Unreal Engine, from sculpt to game ready
[ UE5 ] [ 3D ] [ Real Time Character ]
[ ControlRig ]

Procedural animated slime material with subsurface scattering, normal perturbation, and undulation via World Position Offset. Fully dynamic in-engine.
[ Zbrush ]

Props + Environments
[ Zbrush ]
- research + notes
2024.11.00

Procedural animated slime material with subsurface scattering, normal perturbation, and undulation via World Position Offset. Fully dynamic in-engine.
[ SHADERS ] [ UE5 ] [ HLSL ]
- prints + objects
shop prints

Illustrated creatures celebrating strangeness, freedom, and transformation.
shop stickers
Illustrated creatures celebrating strangeness, freedom, and transformation.
* . Commissions-open *